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Four Ways of Hearing Video Game Music

NT $ 2,237
NT $ 2,013


FourWaysofHearingVideoGameMusicoffersanovelaccountofthewaysinwhichvideogamesinviteustohearandlistentotheirmusic.Bytakingaphenomenologicalapproachtocharacterizemusicinvideogames,authorMichielKampaskswhatitiswehearinthemusicwhenweplayagame.Drawingonpastphenomenologicalapproachestomusicaswellasstudiesofmusiclisteninginavarietyofdisciplinessuchasaestheticsandecologicalpsychology,Kampexplainsfourmainwaysofhearingthesamepieceofmusic--throughbackground,aesthetic,ludic,andsemiotichearing.Asabackground,musicisnotattendedtoatall,butcanstillbedescribedintermsofmoods,affordances,orequipment.Aesthetichearingisareflectiveattitudethatinviteshermeneuticinterpretation;ludichearingontheotherhandinvites“playingalong“tothemusic,eitherthroughembodiedmovement,orinresponsetothemusic’scinematicortheatricalconnotations.Finally,insemiotichearing,Kamparguesthatwehearmusicastransparentsymbolsorsignalsthatprovideinformationaboutthestateofagame.Thebookinvestigatesthesefourcategoriesthroughdetailedcasestudiesofvideogamesfromavarietyoferasandgenresaccompaniedbygameplayrecordingsandimagesonacompanionwebsite.


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